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Products

Autodesk Maya

Maya Shading Networks 2nd Edition


Maya Shading Networks 2nd Edition
Maya Shading Networks 2nd Edition is a practical guide to creating shading networks in Autodesk Maya. The second edition has been completely revised and updated and features crystal clear 1080p high definition video.



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Maya Hypershade Workflow 2nd Edition


Maya Hypershade Workflow 2nd Edition
Maya Hypershade Workflow 2nd Edition unlocks the secrets of the Hypershade by taking artists through a series of in-depth lessons that focus on creating shading networks in Maya by connecting render nodes in the Hypershade. The second edition has been completely updated and features crystal clear 1080p high definition video.


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Maya Surface Materials 2nd Edition


Maya Surface Materials 2nd Edition
Maya Surface Materials 2nd Edition provides visual effects artists with an introduction to texturing and surface materials in Maya. The second edition has been completely updated and features crystal clear 1080p high definition video.


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Maya NURBS Modeling 3rd Edition


Maya NURBS Modeling 3rd Edition
Maya NURBS Modeling 3rd Edition provides visual effects artists with an introduction to the powerful NURBS modeling tools available in Autodesk Maya. The third edition has been completely revised and updated, and includes a variety of new examples, more detailed descriptions, and features over 2 hours of crystal clear 1080p high definition video.


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Apple Shake

Shake Technqiues 2nd Edition


Shake Techniques 2nd Edition
Shake Techniques 2nd Edition provides compositors with a variety of solutions that can be applied to everyday compositing challenges. The second edition has been completely updated and features crystal clear 1080p high definition video.


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Shake Compositing Workflow 2nd Edition


Shake Compositing Workflow 2nd Edition
Shake Compositing Workflow 2nd Edition is an introduction to node-based compositing for visual effects artists working in the film and television industry. In this video, visual effects artists, Andrew Hazelden and Russell Hazelden, explore the Shake user interface and the workflow used to composite images.


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