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Maya Hypershade Workflow 2nd Edition

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Video Overview



Maya Hypershade Workflow 2nd Edition unlocks the secrets of the Hypershade by taking artists through a series of in-depth lessons that focus on creating shading networks in Maya by connecting render nodes in the Hypershade. The second edition has been completely updated and features crystal clear 1080p high definition video.

Visual effects artists, Andrew Hazelden and Russell Hazelden, share workflow techniques that will save you time and help you work more efficiently when using the Hypershade in Maya. Essential topics include: understanding shading groups, linking render nodes using the connection editor, graphing shading networks, working with file textures, assigning materials to objects, exploring the use of both 2D and 3D procedural textures, and using the IPR Renderer to preview the look of shading networks in real time.

Discover how to combine file textures to create a realistic tree leaf by using a technique called stencil mapping. Learn how to add surface relief to models with bump and displacement maps. No steps are left out and every detail is explained with easy to follow step-by-step instructions.

Advanced topics include: converting a displacement map to a polygon surface, fine tuning feature based displacement, and working with alpha gain and alpha offset values to control the depth and scale of displacement mapped surfaces.

Maya Hypershade Workflow 2nd Edition is a comprehensive guide to using the Hypershade that no artist should be without!



Adobe PDF Getting Started Guide
Read the Getting Started Guide in Adobe Acrobat Format.
Project Files Project Files Included
Project files for all of the Maya Hypershade Workflow lessons are included.


License Terms

This video includes Public Performance Rights, a feature often requested by schools, libraries, and other institutions.



Public Performance Rights


Topics Include

  • Creating Shading Networks in the Hypershade
  • Using the Connection Editor
  • Graphing Shading Networks
  • Shading Groups
  • Assigning Materials to Objects
  • Using File Texture Nodes
  • Adjusting Hardware Textures
  • Working with Specular Highlights
  • Specular Maps
  • Transparency Maps
  • Bump Maps
  • Displacement Maps
  • Fine Tuning Feature Displacement
  • NURBS Surface Tessellation
  • Combining Bump and Displacement Maps
  • Convert Displacement to Polygons
  • Alpha Gain
  • Alpha Offset
  • Stencil Mapping Techniques
  • 2D Texture Placement Node
  • 3D Texture Placement Node
  • Sharing Texture Placement Nodes
  • Solid Fractal Node
  • Ramp Node
  • Checker Node
  • Leather Node
  • Blend Colors Node
  • Exporting Shading Networks
  • Viewing Alpha Channels
  • Using the Resolution Gate
  • IPR Rendering


Details
 
Delivery Format Download
Duration 55 Minutes
Download Size 292 MB
Video Resolution 1920 x 1080
Video Format QuickTime 7
Price: $49.95

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